Carniflex wrote: They have hinted in the past that its possibility but have never commited to evetually relasing it on PC. However, considering that PS4 will need a subscription to be able to play online games mentioned at the very end of E3 presentation by sony I sure hope that they will release it on PC once the exclusivity contract with Sony runs out.
Otherwise it would not be exactly "free to play". That's were the base of they're CCP customers are. LOL If you don't know why then you don't deserve to know. Malissa Radort wrote: What's the actual problem? So dust can not get on with this PC Exclusivity and therefore does not concurrenceras PS2 on his land. I hope i help somebody to understand the sad situation.
Monitor this thread via RSS [? Pages: [1] 2 3 :: one page. La5eR Viziam Amarr Empire Posted - Since the PS4 is similar to the PC's architecture. Ganking is wrong, and bad. There should be a new, stronger word for Ganking like badwrong or badong.
Yes, Ganking is badong. From this moment, I will stand for the opposite of Ganking, gnodab. Junkyard Jackass Incredible Industries 0. Its very unlikely at this time but it is not impossible. Marlona Sky D00M. Northern Coalition. Fight Song Power Penguin Pew 0. Either that or every link to eves economy would have to be removed.
No way around it- its to easy to cheat on pc. That's were the base of they're CCP customers are and it would get the ones that have been playing Eve for years a new and exciting way to try and dominate parts of the universe , while the newer players can challenge for territory. I mean how great would it be to challenge Test or Goonswarm for they're territory by a ground attack?!!!!
Bring Dust to the PC. Sayf ulMulk Royal Starlancers First cheating in eve is encouraged if it doesnt violate eula. So you are more likely to get avoxed, your clones stolen and your timer lowered then if acualy someone would bother to use some programed cheats I mean comoon. Scamming is legit so go figure. Second there are plenty of safe fps shooters out there. If it runs on public servers the more volatile it is.
How of the actual content is on player computer is also a difference. And how well maintained it is is another. But non of these things can apply to to eve or dust. So cheats comming to dust if on pc is a myth. And pretty much ccp will be forced to make pc version in a year or two anyway since console market will be elswhere.
There will be new games, engines and technlogies and nobody will even know that dust existed. And 0. But if Dust comes to PC, I would buy it in a heart beat.
I was very disappointed in this move CCP made about making it only for that Sony crap. Your looking at me Atreides 47 Atreides of Arrakis 3.
Like they can't make things properly with hac protection and banhammer. These sound like the ingredients for an exciting shooter, but this early demo of Project Nova was disappointingly boring. PvE is basically your bog-standard control mode, with three points on the map to battle over, gradually earning each side points until they reach a certain threshold and win. To contest our control over these three points, waves of Sansha's Nation soldiers drop randomly around the map in waves. Even when I was outnumbered a dozen to one, I felt like I was in the world's most uninteresting shooting gallery.
The first time I played, my team was quickly slaughtered. We didn't have a feel for how anything worked. But that's not to the credit of the enemy, which are basically space-zombies: shambling proof that adding the word 'space' in front of things doesn't make them better.
For the most part, they drop onto the map and then slowly walk towards the nearest objective in a straight line, doing nothing to work together or avoid incoming fire. Sometimes they have assault rifles and other times they have shotguns, and a more interesting variant can teleport short distances and rush you for a melee attack. In greater numbers, they can be overwhelming—but that doesn't make them threatening or interesting to fight.
I'd find some cover, and just pop in and out two dozen times as I picked each enemy off one by one. Instead, like Killing Floor 2 or Left 4 Dead, the idea is that there are different enemy types with their own approach to combat. The difficulty and fun, supposedly comes from how you respond to their layering of abilities.
The difficulty and the complexity comes from them all coming together. But Project Nova is going to need a lot more interesting enemy types if it hopes to achieve that goal. Right now, it all just feels mundane. Once my team understood the basics, we were able to split up and each hold a control point solo without any trouble. The idea of the PvE mode is to encourage cooperative play, but very rarely did I ever need the assistance of a teammate when I was more than capable of picking off slow-walking Sansha grunts all on my own.
We went from dying in our first round to clearing the mission in under seven minutes without a single casualty. Still, for a pre-alpha demo, the shooting was responsive and satisfying. When enemies die, they don't just ragdoll but float off into the abyss of space, whatever artificial gravity mechanism keeping their boots on the hull presumably destroyed.
I like the ideas behind some of the special abilities that each character class can use, too. The Assault class, for example, has a power slide they can use to get into or out of sticky situations. Snipers have boosters that let them hover above the enemy to get a better angle. But, again, because these enemies are so basic I never really felt like I had to play all that skillfully.
I even forgot I had grenades and health packs that I could place to heal nearby teammates. Another forgettable ability I had was to build automated defenses at certain points around the map. Each player chooses a loadout to fight with, which includes weapons, special perks built into your armor suit, and different types of installations—essentially turrets, like a machine gun or rocket launcher or EMP emitter that disables nearby enemies. While I like the idea, the implementation just didn't leave much room for strategic play.
Because these installations don't require resources to build, there was never a choice of whether I should build one. And once they're up and running, you can basically forget they exist. My sniper could build a rocket turret, and aside from occasionally thinning the underwhelming herd of space zombies, I barely noticed it. Building them doesn't require any effort, either.
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