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There are 3 game modes in the first game. The different modes are Adventure, Mini-Games and Arena. Adventure mode is the main mode of the game. In the Adventure mode, the player solves the mystery of the Great Library, fighting the opponents in order. Unlike the sequel, after the player completes the Adventure mode, they cannot replay the Adventure mode and must create a new player to restart.

In Mini-games, players can play three different mini-games and aim for high score. This mode is unlocked after Book 2 in the Adventure mode is completed. In the Adventure mode, sometimes a purple tent appears; the player can play a pre-selected mini-game for rewards that can aid them in their adventure. The Arena mode is unlocked after completing the Adventure mode defeating Book 3. Here, players can battle through all the bosses in a fast-paced action instead of the Adventure mode's turn-based gameplay except for certain bosses Hydra, Sphinx, Professor Codex.

There is also an addition of a timer bar above the grid; if it's filled, the enemy will attack whether the player is ready or not. At the opposite side, the player can do several attacks in-between the enemy's attacks by spelling words quickly. In the sequel, there are a few additions and differences.

The Adventure mode now has Books , following the numbering of the prequel. The Mini-games mode is unlocked by completing Book 5, and players may choose the mini-game they want to play when there is a tent icon in the Adventure mode as opposed to being forced for a certain game like the prequel.

The Arena mode, which is still unlocked by completing the Adventure mode defeating Book 6 , only contains the bosses in the sequel, and excludes Previous Lex, Skeletrox Dance Commander , and the three phases of The Machine. In the sequel, a new mode called Adventure Replay is unlocked after completing the Adventure mode defeating Book 6.

Unlike the prequel, a player may replay their adventure after it is completed. The player can choose any of the three books to play through; Lex is leveled down equivalently to what he should be at the chapter, and the player must keep Lex alive or otherwise having the game over.

Instead of the level up bar at the top-left, the player can find the score bar; Lex levels up after every chapter. There are eight badges of four levels Bronze, Silver, Gold, Platinum , which require the player to do some certain task; for example, defeating an enemy with Poison damage, spelling a letter word, or using Diamond gems frequently.

Tome of Knowledge is available in both games, where it contains all information of the enemies, their attacks and abilities, their flavor text, and secrets that the player has found. This feature is unlocked after defeating Book 1 in the original or Book 4 in the sequel. Clips and Giggles is where the comic introductions to each book and theme music of Bookworm Adventures can be found and replayed any time the player wishes.

It also features commentary from PopCap Games on creating the game. Players unlock Clips and Giggles by defeating the Arena mode. It is not available in the sequel. Bookworm Adventures for PC. Letter tiles usually appear in the grid as unremarkable, standard tiles containing one or in the case of the 'Qu' tile two letters. However, tiles of different types, with either positive or negative attributes, can appear during play. These attributes then impact the game when the tile is used to form a word.

Such attributes include:. Acts as a wildcard can replace any letter ; can only have one in the grid. Cannot be stolen by Gem Steal. The «scramble» feature from the original title returns in Bookworm Adventures, allowing players to replace their current grid of letters with an entirely new set.

The cost of doing this is forfeiting a turn, so that the enemy gets a «free» attack. In addition to equipped items, players can also earn consumable potions, which can be used once each for an immediate benefit.

Using these does not cost the player his or her turn, and hence the enemy does not get a free attack. While potions can be acquired gradually by defeating foes, potions and, later in the game, gems can also be awarded for playing separate word-based mini-games between stages. In such mini-games, the player must try and guess a secret word using a Mastermind-like system , or must try and form as many words as possible from a set of letters.

The more skillfully the player plays these mini-games, the greater the reward. In the sequel, the player can only have the maximum of 10 potions of each type. There are about 18 treasures in the first game and 13 treasures in the sequel. In the original game, there are 6 treasures in each book in the first game; however, in the sequel, the number of treasures obtained is 1 treasure in the prologue, 7 treasures in Book 4, 4 treasures in Book 5, and 1 treasure in Book 6.

Treasures can upgrade previous treasures for a more powerful effect. These treasures have abilities that help Lex in his battles such as using certain letters for additional damage, give gems more damage, spelling certain words for more damage, and makes some resistance such as burn, poison, power down, petrify, stun and smashing and locking of tiles.

Most treasures may upgrade for best effects and improved abilities, mostly in the sequel. In the sequel, companions are introduced, which act similar to treasures but have a certain effect activated every four turns. For example, Mother Goose gives a health potion every four turns unless the player has the cap of ten health potions, where Mother Goose will wait until the player uses one potion , and Skeletrox upgrades tiles to form better gems.

The player can see what attacks and abilities the enemy can use, located at the bottom-right portion of the screen. Some attacks can combine two or more effects.

Effects include the basic damage which damages Lex, causing ailments that harm Lex burning, bleeding, poisoning, powered down, stasis , causing Lex to miss some turns stunned, frozen, petrified , causing ailments to the grid see above, and also alter tile , stealing items gems or potions from Lex, and helping the enemy heal, purify, power up, shield.

In the original Bookworm Adventures, abilities armored status, immunities, and weaknesses are displayed in the attack listing of the enemy. In the sequel, the armored status is now separate from the enemy lore; the armor icon is visible at the bottom right of the enemy, similar how status ailments appear. Armored turns to lightly armored and heavily armored turns to moderately armored.

The different modes are Adventure, Mini-Games and Arena. Adventure mode is the main mode of the game. In the Adventure mode, the player solves the mystery of the Great Library, fighting the opponents in order.

Unlike the sequel, after the player completes the Adventure mode, they cannot replay the Adventure mode and must create a new player to restart. In Mini-games, players can play three different mini-games and aim for high score. This mode is unlocked after Book 2 in the Adventure mode is completed. In the Adventure mode, sometimes a purple tent appears; the player can play a pre-selected mini-game for rewards that can aid them in their adventure.

The Arena mode is unlocked after completing the Adventure mode defeating Book 3. Here, players can battle through all the bosses in a fast-paced action instead of the Adventure mode's turn-based gameplay except for certain bosses Hydra, Sphinx, Professor Codex. There is also an addition of a timer bar above the grid; if it's filled, the enemy will attack whether the player is ready or not.

At the opposite side, the player can do several attacks in-between the enemy's attacks by spelling words quickly. In the sequel, there are a few additions and differences.

The Adventure mode now has Books , following the numbering of the prequel. The Mini-games mode is unlocked by completing Book 5, and players may choose the mini-game they want to play when there is a tent icon in the Adventure mode as opposed to being forced for a certain game like the prequel.

The Arena mode, which is still unlocked by completing the Adventure mode defeating Book 6 , only contains the bosses in the sequel, and excludes Previous Lex, Skeletrox Dance Commander , and the three phases of The Machine.

In the sequel, a new mode called Adventure Replay is unlocked after completing the Adventure mode defeating Book 6. Unlike the prequel, a player may replay their adventure after it is completed. The player can choose any of the three books to play through; Lex is leveled down equivalently to what he should be at the chapter, and the player must keep Lex alive or otherwise having the game over. Instead of the level up bar at the top-left, the player can find the score bar; Lex levels up after every chapter.

There are eight badges of four levels Bronze, Silver, Gold, Platinum , which require the player to do some certain task; for example, defeating an enemy with Poison damage, spelling a letter word, or using Diamond gems frequently. Tome of Knowledge is available in both games, where it contains all information of the enemies, their attacks and abilities, their flavor text, and secrets that the player has found.

This feature is unlocked after defeating Book 1 in the original or Book 4 in the sequel. Clips and Giggles is where the comic introductions to each book and theme music of Bookworm Adventures can be found and replayed any time the player wishes. It also features commentary from PopCap Games on creating the game. Players unlock Clips and Giggles by defeating the Arena mode. It is not available in the sequel. Bookworm Adventures for PC.

Letter tiles usually appear in the grid as unremarkable, standard tiles containing one or in the case of the 'Qu' tile two letters. However, tiles of different types, with either positive or negative attributes, can appear during play. These attributes then impact the game when the tile is used to form a word. Such attributes include:. Acts as a wildcard can replace any letter ; can only have one in the grid. Cannot be stolen by Gem Steal. The «scramble» feature from the original title returns in Bookworm Adventures, allowing players to replace their current grid of letters with an entirely new set.

The cost of doing this is forfeiting a turn, so that the enemy gets a «free» attack. In addition to equipped items, players can also earn consumable potions, which can be used once each for an immediate benefit.

Using these does not cost the player his or her turn, and hence the enemy does not get a free attack. While potions can be acquired gradually by defeating foes, potions and, later in the game, gems can also be awarded for playing separate word-based mini-games between stages.

In such mini-games, the player must try and guess a secret word using a Mastermind-like system , or must try and form as many words as possible from a set of letters. The more skillfully the player plays these mini-games, the greater the reward. In the sequel, the player can only have the maximum of 10 potions of each type.

There are about 18 treasures in the first game and 13 treasures in the sequel. In the original game, there are 6 treasures in each book in the first game; however, in the sequel, the number of treasures obtained is 1 treasure in the prologue, 7 treasures in Book 4, 4 treasures in Book 5, and 1 treasure in Book 6. Treasures can upgrade previous treasures for a more powerful effect. These treasures have abilities that help Lex in his battles such as using certain letters for additional damage, give gems more damage, spelling certain words for more damage, and makes some resistance such as burn, poison, power down, petrify, stun and smashing and locking of tiles.

Most treasures may upgrade for best effects and improved abilities, mostly in the sequel. In the sequel, companions are introduced, which act similar to treasures but have a certain effect activated every four turns.

For example, Mother Goose gives a health potion every four turns unless the player has the cap of ten health potions, where Mother Goose will wait until the player uses one potion , and Skeletrox upgrades tiles to form better gems.

The player can see what attacks and abilities the enemy can use, located at the bottom-right portion of the screen. Some attacks can combine two or more effects.

Effects include the basic damage which damages Lex, causing ailments that harm Lex burning, bleeding, poisoning, powered down, stasis , causing Lex to miss some turns stunned, frozen, petrified , causing ailments to the grid see above, and also alter tile , stealing items gems or potions from Lex, and helping the enemy heal, purify, power up, shield.

In the original Bookworm Adventures, abilities armored status, immunities, and weaknesses are displayed in the attack listing of the enemy. In the sequel, the armored status is now separate from the enemy lore; the armor icon is visible at the bottom right of the enemy, similar how status ailments appear.



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